Sep. 18th, 2012


Sep. 18th, 2012 02:06 pm
innocent_man: (redtalons)
For some reason, my fingers have gone all tingly when I try to type, so this might take me a while. But hey.

OK, so last night I ran a one-shot involving both changelings and werewolves. It went pretty well, I think, but I do want to mention a couple of things about crossover (to the, like, four people still reading this journal. I miss when LJ had lots of people in it. Fucking FB).

Anyway, crossover in WoD games has always been a somewhat fraught proposition, and I've never really been clear why. Rather, I have, I just don't agree. In OWoD, it was harder because the mechanics didn't work all that well on their own (don't bitch, you know it's true), and they weren't designed to work together. But beyond that, the games were thematically very different, to the point that, f'rex, a vampire's existence in a Werewolf: The Apocalypse game was somewhat problematic. Now, in NWoD, regardless of what kind of supernatural character you're playing, the themes of the World of Darkness in general permeate, and the games are written so that they can all exist in the same world with a minimum of fuss (this makes me a little worried for Mummy, since several of the controlling creatives on that project have limited experience writing for NWoD, but I freely admit I'm talking out of my ass because I haven't seen anything for the game yet). Anyway, it makes crossover easier on the face of it.

But the other thing is, "crossover" doesn't have to mean "have these characters fight." A pack of werewolves and a motley of changelings, or even a coterie of vampires, can get along (werewolf/vampire is harder because there's a lot of OWoD baggage) just fine, mechanically and otherwise. It just helps if there's a good reason for everyone to be talking. Here, check it out.

The game. )


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