innocent_man: (geist)
Last night, I ran the end of my Geist: The Sin-Eaters story, Johnny's Banjo. So check it out:

Last time, the characters had a fight in a restaurant, and then fled to meet Carl at the marina, on Nixie's boat. There, safe from any chaos happening in the city, they tried to go over what they knew.

They knew that the One-Who-Gazes wanted Johnny Mac, but had taken Johnny Jackson instead, almost out of spite. Carl revealed that he'd run across the One-Who-Gazes before, in New Orleans, when his wife had been the sacrifice demanded by the demon (specifically, the person had to kill someone in sight of the victim's loved one). The characters tried to consider how they might break a bargain with a demon, but such bargains are too varied to have general breaking conditions. They also tried to suss out the demon's motives - why try to end the world? Unless the song was only meant to end the world in a smaller area? They weren't sure.

Sam Nguyen called Cassie and revealed that Johnny Jackson had vanished from prison, and there were videos of him at the restaurant circulating...but that some government agency starting with a V (which Johnny Mac recognized as "VASCU") was asking questions. Why had Johnny been so over this time? Carl's hypothesis was that the characters had changed something, and since the biggest change they'd made was in the Sound (back here), they decided to head out.

As they did, Nixie noted that her geist was paying attention (never a safe position to be in). the weather started getting choppier. The waves pitched against the Rusty Bucket, and Carl, Cassie and Alistair were swept overboard. Carl teleported back to the deck, and the others threw flotation devices to Cassie and Alistair, but the weather was getting worse. Nixie reached out to her geist and asked it to help them get where they were going...

And then everything went dark, there was a sudden pressure, and they found themselves in the Underworld, the boat floating on the River Lethe. They got the others back in the boat and started heading downstream (but not before Ian took a flask and filled it with the waters of Lethe).

The water grew rougher, and the river split into two tunnels ahead. Nixie threw the boat left, and the waters were white and churning, and in an immense, dark tunnel they heard music. Ian used the Pyre-Flame Shroud to light the place up, and they saw ghosts on the side of the tunnel, standing on a small ledge, singing, each with the tell-tale throat wound marking them as Johnny Jackson's victims.

Except...Johnny Jackson was one of them. And Ian noted that some of these people were obviously much older than the modern era, some by centuries.

Johnny Mac stood at the bow of the boat and asked the demon what was going on. The demon spoke, and requested, smugly, that the characters keep their eyes open on the way down.

Johnny Mac finished off his bottle of Cutty Sark, had Ian pour him a bit from the flask, and drank the "The man who first discovered music, first stretched a piece of leather or gut and strummed it, and heard the first note...I was the man standing next to him, watching him do it." The demon wanted the song to end, wanted the finality and wanted to watch the world drown. But by ending the song, the characters could prevent the damage, stop the world from ending.

Sadly, drinking the Water of Lethe saps a dot of Intelligence...and Johnny Mac only had one. As his memory and personality faded away, he turned to his friends and said, "Stop the song."

A howl went up from somewhere - the demon, outraged that Johnny wouldn't be able to see the demon's victory. One of the ghosts, possessed now by the demon, jumped from the ledge and landed on the boat. It threw Carl off and started for Johnny, but Ian slashed at it with his Memento sword, stunning it. Alistair used Stigmata Marionette to control the ghost. Strands of control shot out from the ghost's neck-wound to all of the other ghosts, and Cassie strummed them, trying to control the song, help the ghosts to pass on.

The note was deafening. The White Dog, still self-aware, took control, turning into the Phantasmal Marionette, ready to leap at the demon. But Nixie asked her geist for help again - could it save them? It could, it responded, keep the core of them intact, but that was all it could do. Nixie agreed, and the Rusty Bucket went over a waterfall, dragging an untold myriad of ghosts behind by the strings playing the song, down into the Ocean of Fragments.

For the characters, everything went white for a moment...and we'll catch up to the them later.

For the ghosts, they immediately lose their most tenuous identifier: "I am possessed by a demon."

The song ended. The rain stopped.

Epilogue: A man pulls his boat into the marina, thanks God he was able to navigate the storm, and then clutches his chest and falls dead. Carl, nearby, pulls himself out of the water, and curses his geist for killing a man so that they can live. He looks back at the calming sea, and starts walking toward the city, the song finally gone from his head.
innocent_man: (buttons)
Last night during the Geist game, I did something I haven't done in a while. I used music for mood-setting.

Now, it helped that a lot of the game took place in a club, but I used to do this a lot more often. The scores to Silence of the Lambs and Nightbreed were favorites, but Se7en has some good stuff, too. And then for a while I couldn't be arsed to buy CDs, but now it isn't necessary and I have a lot of good stuff available on Youtube and so on, so maybe I'll start using music more often.

Anyway, I want to do the game write-up before folks arrive for Changeling (which might end up not being the last session after all), so, gulp, here we go!

Geist. )
innocent_man: (geist)
So, tomorrow is Geist, and Sunday is the final session of Snowblind. Wow.

Well, first thing's first: Geist. )

Other notes! )
innocent_man: (dmh)
I'm behind. Again. Gotta do Mars and Deadlands, and now Geist Oh, and a movie write-up. First thing's first.


And then Deadlands. )

And today, Geist. )
innocent_man: (dmh)
Where do the days go?

To update:

  • Left-Hand Path will be done (from me) today and off to Michelle.
  • Going to read at least one story today.
  • Going to run Mermaid Adventures kind of soonish.
  • Ordered a proof copy of curse the darkness, which hopefully will get here this week and look perfect, which will then enable me to order several hundred more copies.

And now, Deadlands! )

So there, last night, Geist.

Chicken breasts, couscous, lavender, naan, peas.

Couldn't use my damn oven because it needed cleaning, so. Salted the chicken with a bit of lavender salt and smoked salt, sauteed in skillet. Cooked peas and couscous normally. Made a sauce with white wine, honey and the lavender. Sliced the naan into strips and toasted it in butter. Good stuff, I though.

And then, the Geist game. )
innocent_man: (fish)
Geist last night. Dinner first.

Black bass, broccoli, rice noodles, eggplant, elderflower marmalade.

I know, weird, right?

I cut off the fish heads and cooked them in chicken stock (didn't have any fish stock) with some onion and the broccoli stems for a while, until it reduced down and took on the flavor of the fish. Then I strained out the fish heads and bones (but missed some, dammit) and boiled it, and then added in the noodles and the fish.

Meanwhile, I'd cut up the broccoli crowns and the eggplant and sauteed them a bit, so when the stew was ready I just added them in, along with some bok choy.

With the jelly, I made a sweet & sour sauce with some vinegar, rice wine and chili sauce.

And then topped the stew off with a poached egg. Kinda like bibimbap.

And then the game. )
innocent_man: (abyssal)
I don't always meme, but when I do, I do it far the fuck away from Memebase.

Anyway, I find myself with a bit of time (not thyme) so maybe I should do some updates on the games I'm running.

Promethean: The Created - The 7th Angel. On hiatus at the moment. Michelle is running Game of Thrones until early July, so we'll pick Promethean back up...let's see...geez, not until 7/23. OK, got a while to worry about this, then. I know the throng is headed to Roswell, anyway, and I have some ideas, but I don't want to get them cooking yet because I'll burn the sugar. (What?)

Changeling: The Lost - Snowblind. OK, I've gotta get my head back in this one. Head: In. )

Spirit of the Century - Armies of Mars. They've rescued Justin and are now escaping the city. Oooh, exciting! )

Dresden Files RPG - Let it Ride. I find myself somewhat hampered by the fact that I haven't finished the Dresden novels, and because the World of Darkness is similar but different on enough fundamental points that I worry about making the world feel too much like WoD. That said, I personally think turning Bo into a horse was a stroke of brilliance on my part (based on the players' reactions, it had the desired effect). So now they're in the Nevernever, which means I need to read up on that shit. Reading up. )

Geist: The Sin-Eaters - Johnny's Banjo. Let's just go straight to cut for this one. )
innocent_man: (coffee)
OK, so. Last night. )

Actually, looking at the character sheets now, I don't actually have to do anything for the Mementos that folks have, so I'll just rejigger Sarah's power sheet and call it a day.

Oh, also cooked last night:

Beef brisket, artichokes, plums, pigeon peas, goat cheddar.

What would you do? )

  • Finish cleaning kids' rooms.
  • Do write-up from last night's Geist game, and if I get really ambitious, last week's curse the darkness game.
  • Finish mowing the lawn.
  • Work on Hunters Hunted 2 redlines. (Not done, but worked on 'em.)
  • Shoot video for curse the darkness.
  • Assemble stuff for Origins' games.
  • Play some L.A. Noire.
  • Make a character.
  • Figure out stats/mechanics for mementos for Geist characters, which I forgot to do after the last game.
  • Watch Dead Man with Michelle.
innocent_man: (centimani)
I'm so productive today, you'd think I had a hundred hands!

Seriously. I woke up at 7AM. I have no idea why. I didn't want to go back to sleep, so I went upstairs and moved my son's bed back into his room (he's been sleeping in Teagan's room while we painted in his, and then we got busy/lazy and hadn't moved his bed back). I came back downstairs, did dishes, cleaned the kitchen, cleared stuff off the table, fed the dogs, and then Michelle woke up and I made breakfast.

Other things I need to (or would like to) do today:

  • Finish cleaning kids' rooms.
  • Do write-up from last night's Geist game, and if I get really ambitious, last week's curse the darkness game.
  • Finish mowing the lawn.
  • Work on Hunters Hunted 2 redlines.
  • Shoot video for curse the darkness.
  • Assemble stuff for Origins' games.
  • Play some L.A. Noire.
  • Make a character.
  • Figure out stats/mechanics for mementos for Geist characters, which I forgot to do after the last game.
  • Watch Dead Man with Michelle.

Shit, that's a lot to do, yeah? Better get started!

Just so we're not totally devoid of content here, my puppy has a pet. There are little brown hop-toads living under my porch steps, and Si found one yesterday, sniffed it, and then bowed like he wanted to play. Now when he goes outside, he scampers over and sniffs where he last saw the toad.
innocent_man: (eliotcooking)
Been meaning to do this all week. Haven't. Hang on.

OK. Last night we play our first session of Geist. I'd been meaning to pull out my copy of the book and the character sheets and take some notes, but I just hadn't had time, and then it was game time! Shit.

I had vague stirrings of inspiration from this song:

But only just. And then I grabbed my copy of Eureka!, and flipped it open, and there it was. My plot. Bang-ba-doo-bang.

Oh, before we get started: Our Kickstarter is, as of a couple of seconds ago, at $4739. We are $301 away from our funding goal, so I'm pretty sure we'll make that in the next 39 days, but wouldn't it be awesome to get to $6000 and have rules for ghosts in curse the darkness or to $7500 and have a fiction anthology, well, then pledge and help us boost the signal! (Some of you already have, and you're awesome.)

Oh, and!

Steak, ramps, beer, eggplant, rainbow carrots.

Salted/peppered the steaks, cooked 'em in the skillet, flipped 'em, added a gratin made of manchego, bread crumbs and garlic salt. Into oven to melt and finished.

Carrots: Sauteed to a light sear in the pan with some olive oil and salt.

Ramps: Used the bulbs to make the sauce, sauteed the greens.

Beer: Made a sauce with the ramp bulbs, beef stock, manchego, mozzarella, Parmesan.

Eggplant: Sliced thin and boiled, used as a kind of a base.

Verdict: Steak was awesome, sauce was awesome, carrots were awesome. Eggplant was kinda boring; should've grilled it but I didn't have a spare burner.

Ok, then, game. )

Players, don't read this next bit.

This bit. )
innocent_man: (geist)
Made characters the other night for Geist. I was planning on taking Promethean notes, but surprise surprise, the Dresden notes ate all the time I had. So anyway, here are the characters and some brief notes for Geist.

I decided, for instance, to implement a rule that we talked about during the conception of Geist but that I don't think made it into the core book: Sin-Eaters have 99 years of life from the time of the Bargain. That's it. If they die during that time, they can come back, but beyond that they get a century minus one. That's a lot of time, really, especially if you made the Bargain later in life, but you'd better make the best of that time, because it's what you have.


  • Alistair Benjamin Hodge, whom we first met here. Alistair is the latest recipient of a geist called the Wandering Jew. Is it that Wandering Jew? It thinks it is. Alistair acts as a literal sin-eater for the very wealthy, and as such he has more money than god. Silent/Gatekeeper.
  • Cassie Lawrence, whom we first encountered here. She was on holiday in Greece when she was struck by a runaway fruit cart. The Mournful Lover made her the Bargain, and she ventured into the Underworld to find his paramour. Later, she faced off against the Halaku in Seattle with a new group of Sin-Eaters. Forgotten/Advocate.
  • Nixie Barrows, whom we first encountered here, where she and Cassie and a third Sin-Eater named Marnie faced the Devil's Daughter in a little seaside town. Nixie's geist is an ancient and kind of scary thing called the Voice of the Deeps, and it kind of wears the pants in this relationship (fortunately it's not very demanding, at least not yet). Prey/Gatekeeper.
  • Jonathan "Jonny Mac" MacNeil. Jonny Mac could see the White Dog from the time he was a boy. The White Dog sits outside houses in the American South and howls when someone is about to die, and Jonny Mac would follow that dog - meaning folks knew that if that boy was around, tragedy followed. He accidentally hanged himself working on a car when he was grown, but the White Dog was there for him, and made him the Bargain. Forgotten/Celebrant.
  • Ian Sawyer. Ian was a mythology prof at a community college in the Seattle area (Capitol Hill), and was working late in the library one night when the bookshelves tipped over onto him. If anyone had been there, he'd have been saved, but the only one there was the Librarian, a geist reading over his shoulder. Since his Bargain, Ian has become...a bit more aggressive. Forgotten/Reaper.

So obviously one thing we'll do is figure how these guys got together. Cassie and Nixie know each other, but Alistair's from Cleveland (most recently) and the others are strangers. But they have a group Haunt - a coffee shop called Whips & Sprinkles. It's a little hole in the wall kind of place, was once cutsie (pink walls, frills), but it's never been redone. Now it gives off ectoplasm at night, and the Sin-Eaters use it as a hangout and meeting point. Utility: 2, Fluidity: 1, Residue: 4

I need to reread parts of Geist, but I think I want this game to be character focused. And I don't mind taking inspiration from more humorous sources; it's appropriate for Geist to have a kind of gallows-humor edge to it. The coffe-shop Haunt is called "Whips & Sprinkes", for cryin' out loud. Hanging out at a coffee shop doesn't make for an interesting game, but I think the characters are interesting enough that I can springboard off of them for stories.

Points. )
innocent_man: (geist)
Razzumfrazzum webfilter. I would love to find a workaround, but maybe this is good. Keep me productive and shit. (Can you hear how hard I'm rolling my eyes?)

Anyway. It's a chargen kind of month! We finished characters last weekend for Dresden, before the plague set in, and we're making them tonight for Geist and Monday for Promethean. This is exciting. Howzabout first we do write-ups for the Dresden characters and then I do some work on the other games, just for brainstorming purposes?

Dresden Files: Let it Ride. )
innocent_man: (geist)
I say "perchance" because I haven't decided if I'm going make the character in this post or not. I'm probably going to do it today regardless, it's just whether or not I decide to sit still long enough. Got some other stuff to do, after all.

So, Sunday was a good day. Finish my work on Werewolf, watched Rebel Without a Cause with Michelle, was looking forward to reading a bit and going to sleep, or perhaps checking out the new DLC from Left 4 Dead. I took the dogs out to let them pee, and on the fringes of my property, I saw a little animal bumbling by.

A little black and white animal.


I called out for the dogs, specifically Rosie, but it was too late. Rosie was already zipping over to do battle. Sephi never got near, Leo did, but then backed off when I called him (honestly, the labs' thought process is: "It's not dead, it's not a duck, and HOLY GOD WHAT IS THAT SMELL. Screw this."). I could see Rosie dancing with it, and the skunk doing backflips, and I heard a noise much like a super-soaker being discharged.


I took the labs inside, put them in their crates (after confirming that neither of them had been sprayed), and when out to retrieve Rosie. She met me, the skunk having hit the trails ("call it a draw, then") and as she approached, the smell physically knocked me back.

I don't know if you've ever actually smelled a fresh skunk spray. Not "ew, dead skunk on the road" or "ew, skunk walked through my yard," but the real deal. It's almost indescribable. It made my teeth hurt. That's how nerve-frying horrible the stench is. And you've gotta know, I have a very keen sense of smell anyway.

So Rosie came slinking up, occasionally stopping to scratch her face, eyes bloodshot, looking like she was on the ass end of an ass-kicking (but not bitten, fortunately). I left her on the porch while I brought her crate outside, and then left her in it while Michelle and I went to get supplies from the grocery.

Fun fact: Tomato juice does jack and shit. I had a feeling that was the case, but the other three people in the house (that'd be Michelle, Aaron and Heather) kept saying, "Oh, yeah, tomato juice works." And there's me saying, "How do you know that? You've seen it work?"

Well, no, they hadn't, and then I had Heather look it up online, but she found one site that said, "yep, it works!" and did no further digging.

Yeah, turns out, like I said, bullshit. All tomato juice does is cover the smell, and not for very long. Fortunately, skepticism stood me in good stead (as it often does), and I purchased some dog shampoo designed to get smells out, too. That helped some, but certainly not enough that I wanted the dog in the house. We let her sleep in the garage after thoroughly washing her, and the next morning took her to the vet for a skunk bath.

I probably could have saved the money; it may have helped, but it's hard to tell. She now smells noticeably, though not overpoweringly, of skunk, and when we woke up this morning it was lingering in the house. Fortunately it's just residual odor at this point, not rubbing off on anything.

All in all, highly frustrating experience.

But, be that as it may, last night was a Geist one-shot. With no skunks. )
innocent_man: (geist)
Since I don't have a Dresden related icon, I'll just use the Geist one and do that write-up first. Teh ghosties. )

Debajo de mis alas mojadas, hijos, dormid,
amarga población de la noche inestable,
chilenos perdidos en el terror, sin nombre,
sin zapatos, sin padre, ni madre, ni sabiduría:
ahora bajo la lluvia tendremos
el poncho y a plena muerte, bajo mis alas,
a plena noche dormiremos para despertar:
en nuestro deber eterno la tierra enemiga,
nuestro deber es abrir las manos y los ojos
y salir a contar lo que muere y lo que nace.

For those of you who don't speak Spanish:

Sleep children, beneath my wet wings,
bitter family of the trembling night,
Chileans lost in the terror, nameless,
shoeless, without fathers, without mothers, without wisdom:
now beneath the rain we will have
the poncho, and plain as death, beneath my wings,
in the depths of night, we will sleep to awaken:
the enemy earth is our eternal obligation,
our duty is to open our hands and eyes
and to go out to count the dead and what is reborn.

And now, the first session in our Dresden Files game. More poetry! )
innocent_man: (geist)
I'm running a pickup game of Geist: The Sin-Eaters at GenCon. As such, anyone who isn't [ profile] anaka, [ profile] mythdude, [ profile] eberg, [ profile] uncacreamy or [ profile] voice_of_i is welcome to make with the clicky and have a look. If you are one of those people, well, you'll just have to wait a while. :)

The big, red, candy-like clicky. )
innocent_man: (geist)
Bought my tickets for GenCon events. I'm playing some stuff I've been wanting to play for a while, like Hellas and Godlike.

Did anybody reading this buy a ticket for my Spirit of the Century game, Friday 10AM, by the way? It sold out in nothing flat; just wondered if I'll know anyone there. (My Clay-o-Rama game is also sold out, incidentally.)

Anyway, to further update. I'm on antibiotics for this cold. I still feel run down, and some of that is jet lag, so I'm taking tomorrow off work to rest up and maybe do some lesson plans before jumping back in.

Seattle was awesome. I got to have a real vacation with Michelle, which was sort of new (much of the time we've been together, stuff has been scheduled, and it was cool to just hang out and not worry about where we had to be). One thing we did do, however, was play Geist. She got some of her friends together (and we added [ profile] inkmonkey at the last second).

Don't look back. )
innocent_man: (mentak)
In cleaning my office, it became obvious that I needed a better system for keeping my character sheets. I run a lot of WoD games, and I consider them all connected (to get a sense of how absurd it all is, click here), so characters introduced in one game can and do show up in others. And since I'm still running Changeling, just started running Hunter, and am about to run Vampire, it behooves me to know who the heck is in my World of Darkness.

Might be interesting to you, maybe not. Anyway, it's below the cut. )
innocent_man: (geist)
Last year, when the time came to make a Hunter: The Vigil character (before the game was released, as a kind of a promo thing), I put in a bit of personal philosophy. Agree, disagree (reread), I tied it into Hunter. I'm gonna do the same thing tonight, with Geist: The Sin-Eaters.

Check it out: We (Heather, Teagan, Cael, me) went to the Toledo Zoo today. I grew up in Toledo, and we haven't been to the zoo since Teagan was about a year old, so it was nice to get back. And the zoo has become awesome in the interim; they've added new kids' exhibits (that's "exhibits for kids," not "exhibits featuring kids," which would be unsettling). Some things, of course, remain the same.

The kids on the brass lioness


Teagan with an octopus on her head

Teagan and Cael as bees

The family being menaced by a polar bear

Note, in that last picture, that I was wearing my "FREE HUGS" shirt. If you don't know what the heck that refers to, go here and watch the video, and then go here and check out Juan Mann's story.

During the day, I got stopped about half a dozen times for hugs. Mostly it was people saying, "Nice shirt!" and me saying, "Thank you. Like a hug?" Every single response was something like, "Hell, yes" or "Absolutely."

Look, I'm a humanist. I love people. And I think that when we invite people to share our lives, we run a terrible, terrible risk of being hurt, violated and used. And I believe that it's worth that risk. Today I got to embrace a few people whose names I'll never know. And I got to explain to my daughter that, yes, anyone could walk up and get a hug from Daddy. She loved that.

Today was a good day, for that and a lot of other reasons. I got to spend it with my family, and with some friends that I don't see often enough. But today was one day out of approximately 28,380, and that's all we get. Doubly important, then, then my wife and children know how important it was to me (they do, don't worry).

Consider, though, the World of Darkness, and a brutal reminder that we are finite. The human soul might be eternal (but then, it's edible, so maybe not), but the Bound will tell you that it's cold comfort when Mr. Reaper actually does come knocking. We shuffle off this mortal coil afraid and alone, either into the Great Unknown or a bleak existence as a restless shade.

Another option exists, though. For some.

The Game: Geist: The Sin-Eaters
The publisher: White Wolf
Degree of familiarity: As much as anyone could, at this point. I helped write and playtest the game.
Books Required: Geist: The Sin-Eaters (of which I have a handy pdf) and the World of Darkness Rulebook.

If you're still with me, awesome. )

Last character for a few days. I'm in Niagra Falls until Thursday. I'll be on the lookout for talking wax lions.
innocent_man: (geist)
Thursday night was the final session of my Geist playtest. You'll recall that last time (which was way back here), the characters had taken a trip to Lethe and learned that some guy named Victor was eating the ghosts that the Order of Saint Quirinus was sending into the Underworld via an Avernian Gate in a church (got that?).

The characters decided to gear up and track down Victor. The priests could wait.

They did so, timing it so that it would be far away from 2AM when they got there. They hunted around for a while in the vicinity in which they knew he was trapped, and found a rockslide. They went to work with pickaxe and whatnot, and it took an hour or so but they finally cleared it.

And then the gargoyles jumped them. The shotguns they had brought with them, though, made fairly short work of those critters. Victor was standing in this alcove, and fell back to start praying. About then, the characters noticed that their shots were missing. Victor closed on them and smacked Alec with the chains he'd been spinning around, but by that time the last of the gargoyles was dead and the characters unloaded at him. He fell, badly wounded, and dropped his chains.

At this point, they talked to him and found that he had been a Sin-Eater, but he had lost his geist and become stuck in the Underworld. Pre-Bargain, he said, he'd belonged to a group called Aegis Kai Doru, and this was one of their store-houses (hence the Witch-Candle, which I modified a bit, and the other artifacts). The AKD hadn't been back, but he admitted that he'd been trapped here in 1934. He said all he wanted was a geist, so he could become whole again, and the characters, having died themselves once and understanding the desperate need to survive, agreed to take him out of the Underworld and help rehabilitate him.

Alec, having used Phantasmal Marionette to manifest his hulking geist, smashed up the artifacts (at Victor's request), including a heavy mirror-table that let Victor communicate with the priests. Victor warned the characters later that until he was better acclimated, he shouldn't be allowed out into the world - everything that made him human was gone, and a geist would have no constraints on it after the Bargain (Synergy 0, you see).

There was some interest in revisiting the quest to find Victor a geist when the book actually comes out, but that's not playtest anymore. :)

Anyway, if anyone's still reading, that's it for now. No real mechanical concerns, and the "spend plasm to prevent damage" thing seemed to work just fine in play.


innocent_man: (Default)

January 2013

  12 345
67 89101112


RSS Atom

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Sep. 24th, 2017 03:09 am
Powered by Dreamwidth Studios