innocent_man: (changeling)
OK, so, I need to count my points, it's easy to do it here, and I want to blog more anyway. So I'm going to put up my points every day, which you are cordially invited to ignore, and then something hopefully of interest, which you MUST READ. (Or not. I'm easy.)

I weighed myself yesterday. I'm at 240.4, which is more than I've weighed in a decade. Part of the issue is that I didn't go back to counting points in September like I should have, part of the issue is that I drank too much pop. Blargh. But anyway, I usually lose about 10 pounds a month, and I'm falling fairly naturally back into the swing of things, so when you see me in summer spring for Origins, I'm gonna look all svelte and stuff. I want to get down to about 200. 205 would be fine. Anyway:

My points from yesterday and today. )

OK, then. Now, Hunter/Mage (it's not really fair to say it's just a Hunter game anymore, as you'll see. Read on, dear reader. )
innocent_man: (changeling)
Wait, first this. Michelle made me a mix CD for Xmas, and this was on it:

On we go! )

And I promised you a Tactic:

Blind Man's Bluff

Prerequisites: All: Wits 2, Composure 2. Partial (secondary): Brawl or Weaponry 2, (primary) Wits or Composure 3

Requires: 3. 5 or more bestows a -1 to all primary actors' roll

Dice Pool: Secondary: Wits+Composure. Primary: Strength + Weaponry or Brawl - Defense.

Action: Instant

Description: It's an unfortunate, but sadly not uncommon, situation for hunters to find themselves unable to see, but fighting a monster that has no problem navigating in the dark. This Tactic, developed by a cell in Erie in response to an insane mage with a penchant for Forces magic and assassination, works somewhat like Disappear (p. 221 of Hunter: The Vigil) in that it has one secondary actor supplying successes to a number of primary actors.

The secondary actor remains back from the combat, using some method of seeing in the dark (night vision goggles, an appropriate Endowment, or just a keen situational awareness and guesswork) to keep tabs on the target. She then calls out a series of coded directions, indicating where the primary actors should strike. The primary actors keep in contact with a series of taps and touches to avoid hitting each other in the melee. If all goes well, the target gets punched or struck. Obviously, though, this Tactic has a rather dangerous margin for error.

Organizations: At present, only one cell of hunters uses this Tactic, and they're not affiliated with any Compact or Conspiracy.

Potential Modifiers: Darkness (-3 to all rolls; this can be mitigated for the secondary actor if she has night-sight goggles or some other method of seeing the dark)

Roll Results:

Dramatic Failure: The secondary actor calls out the wrong codes, and everyone gets muddled. All primary actors' rolls suffer a -4, in addition to darkness penalties. If a primary actor rolls a dramatic failure, he positions himself in exactly the wrong place and the next primary actor to attack targets him instead.

Success: Successes on the secondary actor's roll are applied to all primary actors' rolls. Successes primary actors' rolls, of course, are applied as damage to the target.

Exceptional Success: No effect for primary actors other than the additional damage. An exceptional success on the secondary actor's roll, in addition to the dice pool bonus for the primary actors, allows the hunters to surround the target. The target loses its Defense for the rest of the turn.

To Purchase: 14 Practical Experience
innocent_man: (redcaps)
Last night, I ran Hunter. Oh, I also cooked:

Rump roast, white cheddar, beets, angel hair pasta.

Cut the beef into medallions (no way it'd cook in the time I had any other way), seasoned it, made a gratin with the grated cheese, some rosemary and other herbs.

Pickled the beets in cider vinegar and red wine. Made a red wine sauce for the pasta. Done and done! Oh, wait, sauteed the beet greens in some sesame oil.

And then, Hunter. )
innocent_man: (hunter)
Prep for the next Hunter and Leverage games. I can do that. Now Hunter. )
innocent_man: (autumncourt)
Last night was the last session in my Autumn story in Snowblind. I'll have more thoughts on the chronicle as a whole later on, but right now I just want to get the write-up done before I have to go coordinate today's photo shoot for curse the darkness.

Oh, and if you're not following @play_attention on Twitter, you're missing out on all the funny things my gamers say! Here, I'll link to make it easier.

Tilapia, cauliflower, cheddar cheese, quinoa.

Not the hardest basket I've ever had. Cooked in the quinoa in broth, that's easy enough. Steamed and then salt-roasted the cauliflower, and make a sauce with the cheese and some goat's milk.

The tilapia, I took a suggestion from one of the players and cooked it en papillote, which is French for "in Dad's pills" or something. Wrapped the fillets in parchment paper with some lemon juice, fresh thyme, salt and some orange segments. They came out perfect - soft and flaky and tasty. Totally using that preparation for other stuff. Thanks, French!

Anyway, Changeling. )
innocent_man: (redcaps)
Ran Hunter last night. I shall now do the write-up, quick-like, so I can get back to playing Assassins Creed: Revelations. What? )
innocent_man: (hunter)
Kinda. New player (Matt, making three Matts in this particular game) is making his character for the new Hunter story (a continuation of this series). So I need some notes. M-m-m-mask. )
innocent_man: (arrow)
Monday night was the last chapter in our To a Dark Place storyline. But I'll get to that.

CCP games laid a bunch of people off at the White Wolf offices today. I don't know who, for sure, though I've confirmed with Eddy that the projects I'm on are going ahead, and that he's still there in the same capacity.

I just can't help remembering that, in December of 2004, two short months after my daughter was born, I was the one getting that news. I was annoyed and bitter, but I kept doing freelance work because hey, it paid more or less reliably and I was good at it. Eventually, getting out of doing gaming full time was the kick in the ass I needed to go to grad school and get a career that's a bit more stable.

Of course, now the governor of Ohio is trying, like the rest of the Republican party, to destroy public education and keep all the poor people dumb, but that's not immediately relevant.

Anyway, to anyone who lost their job today - my condolences. That sucks. I hope that you can turn this to some kind of advantage, and that you're lucky enough to get into a field that's truly rewarding.

In any case, Hunter. )
innocent_man: (hunter)
So, normally, of course, I put the update under a cut so that all you folks out in LJ land don't have to read it unless you want to. Today, however, I'm putting the update before the cut, because I'm putting some notes on What's Going On after the cut. What that means is: For those of my players who are reading this, don't click the cut.

Last time, a couple of guys got killed right next to Tory, who fled and got together with the other folks. They met up at the church (this is late Saturday night, 4/14/07) and tried figuring out what was going on. There was a really nice, involved conversation with all six players contributing for a while, which is fun for me because I get to sit back and listen to dialog.

They did some science, too - they know that Mike can "feel" magic sometimes, but he wondered if he could feel it after the fact, rather than as it was happening. So he went outside and Samuel cast a spell (Mage Sight) on Lydia and Justine, and then Mike came back in to see if he could feel residual effects. He couldn't, initially, but when he touched Lydia (not Justine, where the spell didn't last because of Disbelief) he felt magic (that sounds dirty, dunnit?). Bottom line: Yes, he can feel ongoing or residual magic, but it's more of an effort and not as reliable.

And interesting side discussion here: Mike went to try and feel magic on Samuel (geez, there is just no way to say that without it sounding naughty!). He asked if Samuel had any spells up at present; he did (like any smart mage, Samuel keeps an armor spell on). Samuel was reluctant to drop it, as it takes effort for him to replace it. Tory mentioned that if he dropped it, he'd be without armor...just like the rest of them are all the time.

From there, they decided to go crash at Tory's place. She lives in half of an old warehouse, and she, Lydia and Samuel went there. Samuel felt magic on the door and somewhat in the place, but couldn't pinpoint what it was - a trap? A warning system? All it did was make them paranoid.

Mike and Max went to the Warner Theater to grab some supplies from Mike's stash. And he felt magic, there, too, but fleeting and weak.

Justine went home alone to grab an overnight back. As she was walking down the stairs (she lives on the top floor of a duplex), someone grabbed her ankle and tripped her. She does parkour, of course, so she landed without incident, but there were two guys there...and one of them had the ax.

The guy without the ax punched her, but not badly, and she blocked the shot from the ax with her baton. She put the guy with the ax in a chokehold and disarmed him, whereupon the first guy ran. She picked up the ax and felt an immediate urge to kill...which she suppressed. The other guy ran, and she dropped the ax, and called Samuel. Samuel, Lydia and Tory called Mike and Max and started heading for Justine's place.

But just then, she felt a searing pain and dropped to her knees, apparently electrocuted. She stayed up, somehow (Health track full of bashing damage, but man, chick would just not go down). Everything went black, and someone grabbed her in a choke hold...but she grabbed the ax and swung back. Whatever it was let her go, and she swung blind, again, hoping to hit...and the ax seemed to help. And then she passed out from the pain, finally.

When the other got there, Justine was in her house, on the couch, still groggy and hurt, but not seriously injured. The characters arrived and saw to her, and the cops showed up a moment later. Turns out two guys had been found with her bag and wallet down the street, but they were both dead from what looked like ax wounds. Justine put a page in to Detective Brennan, and then the ambulance came to take her away. The other characters looked around, and the CS guys had found the blood outside, but it was tainted - ammonia? Someone was here who knew crime scene procedures.

While they waited for the ambulance, Samuel called Cypher, and admitted he was well and truly out of his depth, here. He needed assistance. Cypher told him that the time had been erased already, but just for the area. She looked back in time on the two dead guys down the street, and saw them taking the ax from a garbage can outside Martin's apartment earlier that day (Martin being the friend of Tory's who'd been murdered earlier). What was it doing there? Those two assailants were homeless guys - why did they take the ax, and then stalk and attack Justine? Cypher wasn't sure, and those guys were dead.

The characters followed Justine to the hospital. She was admitted, and Sean came in to see her. He told her that, as things stood, the report would read that these guys attacked Justine and tazed her, and she fought back and killed them with their own weapon. They managed to get down the street before bleeding out. It was a story that was obviously bullshit to anyone who looked deeply, but no one would. Sean said that he left New York because his captain had told him, flat out, that this was the way the world worked and it was never changing. He left Boston because he'd refused to go back to sleep and it turned bad. He agreed to talk with her friends, and said that he'd provide information and access that they might not otherwise get, but cautioned that he had to be careful how much he got involved in an official capacity. And then the doctor came in to give her sedatives, and he left.

The others came in as the drugs were taking hold and she told them Sean had been there. Tory went looking for him, but didn't see him, and two cops at the door said that they hadn't seen him all night. She called him, and he answered. He agreed to meet them the next day, but said he couldn't get away from work that night. Tory relayed the message, and the characters agreed to meet in the afternoon at a coffee shop.

Next morning, Samuel got up early (he and Lydia stayed at the hospital) to go do his sermon. The others met up the coffee shop; Justine was still in the process of being discharged. Sean met them, and Samuel asked him flat-out: "Are you a mage?"

This came with a lot of bickering between Lydia, Mike and Max, and Sean advised them to get that shit under control before they went meeting people. To Samuel's question, he said, "I don't think of myself that way."

He said that he'd done the same thing in Boston that they were doing here - hunting down what he called "shadows." He said that it had come crashing down in Boston, and five of his friends had died. He left the city and came here, and thought maybe he could go back to sleep, but hadn't been able to. This made some sense to the characters, who were all in a similar position.

Maxine, of course, was more interested in what Sean had been doing last night. He said that he hadn't had the ax yesterday and didn't put it in the garbage can. He remembered working the case when Stuart Laughlin was shot (the pawn shop owner), and it was right after that he started having nightmares. He got put on some heavy-duty sleeping pill, and that helped. But his script ran out and he hadn't had time to go to the doctor to get it refilled...and the dreams had started again.

He denied killing Fallow (or anyone, really), but he admitted to finding himself in strange places and losing time. It was possible, he conceded, that he'd killed five people this week. He said he'd been there last night when Justine was attacked, but that he hadn't cast a spell to electrify her (Lydia, however, noted that sometimes spells go wrong and do things you didn't mean them to).

The characters felt that the ax was nudging him to kill people; it just seemed to make the most sense, based on what they'd seen. They agreed that Sean shouldn't be alone at night, and Lydia (whose player will be out next session) said that she would stay with him. The other characters found other avenues of approach. The stepson of Stuart Laughlin, for instance - Gregory Ludwig. Where's he? He was the one that brought the ax into the store to begin with. Samuel said that he hoped that Ludwig was in town, wielding the ax or being used by it...but a use of Grim Sight confirmed that Sean had killed, and recently. Didn't look good. (Sean also confirmed that he'd been in Tory's house and the theatre, but just used magic to open the locks. He said that, from the outside, it was hard to tell a hunter from a shadow and he just wanted to confirm that these folks are who they say they are.)

Donnie Cubbins, the man that shot Stuart Laughlin, might have something to say, too, but he certainly wouldn't talk to a cop without laywering up. Mike and Max decided to take a ride to Frackville, PA (it's about 5 hours from Erie) to talk with him. Mike also said he might be able to get hold of some of the pills that had helped Sean sleep, to which Sean said he'd have no problem with that.

Epilogue: Justine checking out of the hospital. She shakes the doctor's hand. Afterwards, the doctor remarks to the nurse how cold the lady's hands were.

OK, now for What's Going On: Don't read if you don't want spoilers. )
innocent_man: (abyssal)
So yesterday I got a mandoline in the mail. This, not this, though they're pronounced the same way. In fiddling with the fiddly bits, I sliced my finger open. I managed to get it bandaged, but this morning it was still bleeding, so I went to the emergency room. They couldn't stitch it (it wasn't really big, and it had been too long since the cut to superglue it), so they just steri-stripped it and gave me a tetanus shot. ("Do you know how long it's been since you had a tetanus shot?" "Um, my best guess would be 1992." "Yeah, you're getting one.").

Well, tetanus shots (right in the shark!) don't hurt in an of themselves. Even with my issues with needles, it's just a little prick (like Rick Perry). But it's sore as hell afterwards (like Rick Perry).

Really, my biggest issue now is that my index finger hurts, and so typing is a pain in the butt. So I'm forestalling writing for my new World of Darkness project until it heals up. Don't worry, Chuckles, you'll still get it on time.

And, I ran Hunter on Monday. There was stabbing. )
innocent_man: (Default)
Never did one of these for my Hunter games, and they're handy.

Cold Feet - May 5-26 , 2006
Session one
Session two
Session three
Session four
Session five

Jumping Off - November 27-28, 2006
Session one
Session two

To a Dark Place - April 13-16, 2006
Session one
Session two
Session three
Session four
Session five

Time of Our Lives - October 5, 2007 - ??
Session one
Session two
Session three
innocent_man: (lsd)
Feels weird to be running this game today. It's a Monday game (and it's Monday), but no school today means it feels more like Sunday. Anyway, notes. )
innocent_man: (mta)
Last night was our first session of Hunter. Oh, and I forgot a character: Tory Jones, [ profile] anaka's character from Jumping Off. So with that in mind: )
innocent_man: (hunter)
Hokay, so, running Hunter in a few hours. This game includes characters from Cold Feet and Jumping Off. To recap:

Cold Feet started out as a ghost story, but it became apparent that the "ghost" was actually a mage with great power, but the emotional capacity of a spurned 13-year-old. The characters tracked him down, called him out, and eventually managed to bring him to some semblance of justice. It turns out that the Awakened situation in Erie is kind of messed up - Cypher is willing to go outside the Consilium to find help with things like Knell (the mage in question). This all ends with Samuel ([ profile] docelboze's character) Awakening as a Moros mage.

Jumping Off includes Maxine, [ profile] hellgirl5's character, but an otherwise new group of hunters. They're a women's parkour group that stumbled across a missing girl-turned-mindless vampire, and manage to track her down and stake her. That story ended with VASCU becoming interested, which may be something I'll want to play up here. The players were mentioning that getting involved in the higher tiers might be fun, but I'm not just going to let them crack open Hunter: The Vigil and pick their poison (which would be Ascending Ones...nevermind). I asked around about which they'd prefer to do: investigate mage-related stuff or vampire-related stuff. They chose mage, which is awesome, but a little more work for me.

See, mages make lousy crossover characters. Prometheans, changelings and even Sin-Eaters make better ones. Yes, Sin-Eaters are kind of powerful by comparison, but they're also hyper-focused on ghosts and death. Werewolves make more sense with a pack of their own kind, and vampires are hindered by the whole daylight thing. Mages, though, are so damned versatile. It's not that they're too powerful (game balance is a myth), just that by adding one mage to a group you get information gathering skills far beyond what most other splats can manage. Which, dammit, is what we've done here.

Well, anyway, when you're not sure on what to do for a game, you start with the characters:

  • Maxine Ryan: Parkour-using, gung-ho hunter lighting technician.
  • Samuel Dennison: Protestant minister turned Moros mage, still presently an apostate.
  • Mike Webber: Viet Nam vet, no-nonsense soldier.
  • Justine Berry: Parkour-using cop/hunter.
  • Lydia Jackson: Not technically a hunter, but might as well be. Showed up here and here.
  • Tory Jones, the found-object artist/parkour woman.

So what do we know? Well, this group is more fight-capable than either of the two that preceded it. Which makes sense, really. Non-fighters like Cheryl and Molly have dropped out, leaving the folks who are capable (and willing) to throw down fighting the supernatural.

Initial challenge: Group cohesion. Lydia is an outsider. Justine has only met Max. Samuel is a mage. They'll need some way to all get together, and I don't want to have a voice from on high - or ever Cypher - have them do it.

Lydia probably has more direct experience with the supernatural than any of them, since she's seen killer housecats and powerful demons and suchlike. Ooh, here's another thing: When does all of this happen? All Cats Are Gray was October 2004. Fallen is Babylon was 2005. Cold Feet was May of 2006, and Jumping Off was the following November. In other news, I'm seriously behind in maintaining my timeline. Anyway. Maybe I'll bring that up to date this weekend.

The most compelling stuff I see from these disparate chronicles is the interplay between the cell of hunters and the mage community, and the possibility of involving VASCU. And I think I'll avoid using VASCU, because I did in my Changeling game already (and besides, this doesn't fit the "serial" bit).

OK, then. And now, the players-out noise. )
innocent_man: (hunter)
I ran this game as a one-shot, but you know how it is.

So the characters started off at the diner, just where we left off. They talked about their options, and there was some discussion that maybe they should try and find the shadowy government group that deals with supernatural shit (they figured there had to be one). The end decision was - aided by Max - that really, they could walk away, but they were all empowered, skilled intelligent women and they could do something. Tory, not really buying the "vampires" bit still, did want to find Amanda Kazmercyk, so agreed to stick with it for that goal, at least.

They thought of what they knew about vampires, and then decided to split up for an hour, shower, and then regroup at the spa where Amanda had gone missing. Justine, meanwhile, called her police coworkers, and learned that Amanda had waved to the spa worker from her car, he'd turned around and gone back into the spa, and then she'd vanished. Her car door had been open when it was discovered. She'd been dragged through the woods behind the spa (and the characters verified that).

The characters also discovered, though, a secondary trail coming to "meet" the evidence of dragging from the spa. This person had left a footprint - bare, probably female, running on the balls of her feet. (Justine: "Who runs on the balls of their feet?" Tory: "If you run flat-footed, you're slow, and that's why you have such trouble doing wall runs.".)

Following the trail(s) through the woods, they found it emptied out behind a mostly-abandoned strip mall. The only store left was a liquor store, but it had closed early the day of the abduction, and the police had already grabbed the (mostly useless) video tape from the back door.

Now, the characters figured they should have a plan in place in case they did find a vampire, so they took the rest of the afternoon and taught themselves the Staking Tactic. Of course, Molly wasn't strong enough to actually help with it, but she was training for strength and fighting.

With the Tactic mostly under their belts, the women decided to scope out the area where they'd found and fought with Amanda, and where a man called Chuck Lowe had died walking his dog. They found the scene of the crime, and heard an odd whistling sound - a man calling a dog. Tory felt something horrifically cold step through her, and they heard a voice calling, "Ringo?" That was the dog's name.

Molly managed to make contact with the man, and his ghost appeared, torn to shreds and missing part of his arm, but still looking for his dog. They talked with him and managed to get him to understand his condition, whereupon he relived his death. He told the characters that he'd seen someone coming toward him, and then gotten tackled and bitten, and then bitten again and lost his arm, and then all went black. He also mentioned that his dog had a microchip, which Justine noted.

After initially thinking maybe he'd hang around and see if Ringo would find him, the women convinced him that Ringo might already be waiting for him in the Great Beyond, so Chuck passed on. (This little encounter, by the way, gave them enough Practical Experience that Molly bought up her Strength and Brawl so she could participate in the Staking Tactic.)

Justine activated the microchip, and it pinged back in the same area as the strip mall and the spa. They figured that since the strip was mostly abandoned, something might using it as crash space. They investigated and found a hole stuffed with smelly garbage. At that point, Max heard something behind them.

A naked woman, beautiful, bloody and feral, walked out of the woods, saw them, and let out a terrifying scream. They reached for their weapons (they'd brought stakes and the like), but could not bring themselves to raise them. And then Molly and Max were tackled from the side. Molly by Amanda, and Max by an EMT that Justine recalled had gone missing some weeks earlier.

The fight was on, and man, but the dice had it in for these girls. We had four dramatic failures in this scene (all from risking Willpower and failing), and most resulting in the characters hitting each other. The vampire grabbing Max bit her and drained some blood, but much of it just fell out of his mouth. Amanda-the-vampire tried to keep hold of Molly, but never quite managed it, and finally pounced on Max once the other vampire had released her and gone for Tory.

Jan, Justine and Max tried to get the Tactic going on the EMT-vampire, but the penalties they had for not practicing it enough were hurting them (not to mention that Tory couldn't get free of the grapple). Finally, Molly smashed a bottle of Black Velvet on the Amanda-vampire's head and lit her up. The fire seemed to panic the naked vampire (who hadn't done anything besides watch), and she vanished into the forest. Now with Molly's help, Tory got herself free, and Jan hammered the stake home. Not wanting to get caught, they lit the vampire on fire and he burst into eager flames, and the women left.

They came back the next day and found the vampire's lair - animal and a couple of human corpses, but no vampires. Justine called it in, and found herself on traffic duty for a few weeks afterwards. Max got a text message from her mysterious friend Cypher ("You could have asked for help, you know.").

And some time later, a couple of suits came to the precinct to meet with Justine's boss. "Who are they?" she asked a fellow officer.

"Dunno," he said. "Some agency I never heard of. VASCU?"
innocent_man: (Default)
So this is 2011. Feels about the same.

No, really, I had a...well, really, a great year. I mean, yes, it's amazing I made it out of 2009 alive, but I did, and 2010 has been strange, but it's been awesome at the same time. I'm in imminent danger of liking myself on a consistent basis, and that's odd for me. :)

So, anyway. This is going to be a long post, but mostly it's the stuff you all read this blog for anyway (right?): A gaming write-up, a chopped dinner, a character, and some musings about life in general in the new year. Let's start with that last bit first.

I don't have any particular resolutions for the new year, other than the ones I usually make: Do right by my family, genetic and intentional. Write more (I'm hoping to really work on this one, but I gotta start slow and manageable, because I tend to either do nothing but write or do nothing except write). Run/play awesome games. Cook as much as possible.

Gotta say, if there's one thing that has really defined at least the last few months of 2010, it's probably cooking. I've really enjoyed exploring ingredients and techniques and I've really loved cooking for the people I love (my kids, of course, don't generally groove of my cooking, but every once in a while I find something that's up their alley). Now the trick is going to be staying healthy. I've put on some weight since Thanksgiving, and I'm hoping to start working out this semester. Hopefully Michelle can help.

Oh, my other project beginning this year is to watch every movie I own, alphabetically (just because it's the easiest way to keep track). But I'll post about that separately.

One more thing before the character write-up: I didn't do the traditional family party last night. Michelle, Sarah and I stayed in, ate shepherd's pie and chocolate ice cream, and watched Crank and Crank 2, which were both ridiculous and thoroughly enjoyable (first one's better). And it was exactly what I needed, and although I'm sure folks at the party missed our company, I'm not going to feel guilty for taking some time to be with the people I love.

I am, however, going to do something fun with my kids this week. That's a resolution.


So I ran a Hunter: The Vigil one-shot Thursday. As usual, it's really going to be a two-shot.

This is the cut. )

And now, a character. But which game? Hmm.

The Game: Marvel Universe Roleplaying Game
The Publisher: Marvel, I guess.
Degree of Familiarity: None. I've read it, but it doesn't really turn my crank.
Books Required: Just the core.

Yes, another superhero game! Whee! Can't have too many, really.

This reads more like a...I dunno. Board game, kinda sorta? But no board. No minis. It's a resource allocation game, where your stats are decided by where you put your stones. No dice, just shifting stats around, which is fine. It looks playable, but as I've said about other games, I have some awesome supers games (With Great Power..., Marvel Superheroes, ICONS) so why bother with one I only half-like?

Zap! )


So, I didn't take pictures, because I suck. But still, my ingredients were:

  • Chicken
  • Prickly pear syrup
  • Spicy mustard
  • Rotini pasta
  • Parmesan herb dip mix

What would you do? )
innocent_man: (moros)
Last night we finished up our Hunter: The Vigil story. So here's how it went down:

Finally tally: Not as many fatalities as I'd have thought. )
innocent_man: (hunter)
Well, they aren't, really. Cold Feet is just the name of my Hunter chronicle, the fourth session of which we played last night. I'll be getting to that in a minute.

Gaming complaint: Why is it that the good scene tends to start really late at night, and then you look up and realize it'd stupid-o'clock in the morning and folks need to be getting home? This is by no means specific to any of my current groups; it's always been like this.

In related news, I's tired. I suspect, though, that when folks get here for Rock Band, I shall perk up because there will be people and chili and other such goodness.

Anyway. The characters finally meet their patron. )


innocent_man: (Default)

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