innocent_man: (woola)
It's been a while, after all, since we've played Spirit of the Century.

Well, last time, the apes were under attack! Gar and Elitza were heading back on the speeder while Raenna, Justin and Xax were in the monastery with Garus and the rest of the apes. Mar'ik, Praeceptor of the Fifth District, led squads of ground troops and a squad of flyers, as well as a boat with a big fuck-off ion cannon, to attack the White Ape Monastery.

Raenna and Justin tried to call up the spirits of the Green Martians to possess the reds, but it didn't work out and they abandoned that idea. Elitza and Gar zipped under the fliers, staying stealthy, but I compelled Gar's Vengeance!! Aspect and he shot at them. They turned on the skimmer and fired at it, and Elitza bailed out and scaled the wall of the monastery.

Garus and the apes lobbed rocks at the fliers, and then, with Raenna leading, jumped down off the walls to engage the ground troops. Justin jumped onto the boat and took out the crew there, and fired the ion cannon at the ground troops, vaporizing a bunch.

Elitza (after a compel for Didn't Think This Through - everyone should have an Aspect like that) jumped onto a flier, tossed the pilot off, then jumped to another. The ground troops were losing and although the other fliers had done some stress to Gar, his Integer Pistol was holding them off. Mar'ik called a retreat and the fliers sped off, leaving the surviving troops as prisoners.

The characters discussed their next move. It was pretty obvious that the Master of Chains had sold them out, but maybe that was good - if they could funnel him misinformation and it would end up with the Empire? The device would create water, but also a devastating explosion, so they needed to get it to the Sea of Tranquility. Maybe they could lure the Xenon armies there, too, and use their beacon to get all of their other allies away?

Justin asked Garus is he, as a tactician, had any suggestions, and Garus was just worried because using the Master of Chains this way was risky. But if Elitza went to him and offered to join him, and if they could intercept Mar'ik before he got back and made a report...

So it was settled. Xax quickly used the capture fliers and the ion cannon to soup them up. Justin and Gar would go after Mar'ik and his squad and take them out before they reached Xenon. Elitza would go on ahead to Xenon and "join" with the Master of Chains. And Raenna and Xax would transport the device to the Sea of Tranquility. Raenna, for her part, wants to learn, there, why she's the Mother of Dragons.
innocent_man: (woola)
Another of my occasional to-do lists.


  • Write-up from Mars game last night.
  • Thing for FirstFable.
  • Redlines, redlines, redlines.
  • Ghost rules for curse the darkness.
  • Read stories for the anthology.
  • Make characters for Saturday's game.
  • Write a story for the God-Machine Chronicle.
  • Write a story for this here Kickstarter. I don't know if it'll get funded, but I like writing erotica and this is a good excuse. Go back the Kickstarter.


Geez. Enough. Get to work, Matt!

Mars! )
innocent_man: (cookbook)
OK, so Monday night we played Mars of the Century. First dinnnnnner:


Rice, chicken breasts, artichoke hearts, blue cheese, avocados.


Not a hard basket. Cut up the chicken, cooked it with chili powder and cilantro and various other spices. Put the rice in the rice cooker with tequila and more cilantro. Cut up the avocados (which were really unripe), and crumble the cheese and cut it with some cotija. Toasted some tortillas, added sour cream and salsa, and bam, burritos. Very tasty.

And then the game. )
innocent_man: (dmh)
I'm behind. Again. Gotta do Mars and Deadlands, and now Geist Oh, and a movie write-up. First thing's first.

MARS. )

And then Deadlands. )

And today, Geist. )
innocent_man: (Default)
So, exciting news! The pdfs of curse the darkness went out to people yesterday. And I've already gotten an email telling me about a mistake! I'm a real game publisher! :)

(The mistake is pretty minor, really, and we'll correct it at some point, but it doesn't affect gameplay, it's just an inconsistency in the setting timeline. If I were following the 90s White Wolf "never admit a mistake" philosophy, I'd say something about narrator bias, but the truth is I just typed "three" when I meant "five" and no one caught it.)

Anyway, the game will go on sale for download from Drive-Thru RPG on August 1st. I want to give the Kickstarter backers a little time to obtain and read (and maybe even play, gasp!) the game before it goes live for purchase. Plus I need to give Nicole some time to get our website going.

The print books...well, it's in the works. There are things going on with the pdfs that are art or layout related and therefore I don't understand them, but the people who do understand them (Michelle and Gareth and Matt) inform me that things are progressing. Hopefully, hopefully, we'll get the books by GenCon. If we get the books before GenCon, we will have books and Kits at GenCon if I have to pull all-nighters to get them assembled.

What else am I working on? Well, let's see.


  • Left-Hand Path for Mage. I need to be done with development by 8/1. It's, what, 7/19 now? That shouldn't be a big issue. What's the weekend look like? Er, kinda choppy. Well, certainly I can get at least some of it done, and then probably finish it next week. A little extra time for Michelle to edit would be welcome, I'm sure.
  • That Fiction Thing. I have a bunch of stories to read, and a bunch more stories to read, and some more stories coming tomorrow to read. These I can do over the weekend because they're only 4000 words a pop, and that's quick reading. So let's commit to one a day, and try to do two.
  • Ghost rules for curse the darkness. I'm looking forward to it, but I never think about it when I'm at a computer. I think I can get them done by GenCon.
  • Custom scenarios for curse the darkness backers. These will take me all of an hour to do. I'd like to get them done and laid out in something resembled the book's format, but doing that before GenCon might be a stretch. I think I may have to just do it in Word and cook it down to a pdf, but that shouldn't be a big problem. I told them I'd try and get them done by GenCon, but that it might slip past that.
  • Project with Sean Fannon. Skype meeting today, deadline is in early September, I think I'm gonna have to let the real work slip to after GenCon.
  • Story for We Are Dust. Almost done. I've been saying "I'll do it today" all week and then other stuff keeps cropping up. Definitely done by Monday.
  • curse the darkness playset for Our Last Best Hope. Got the template, but I don't there's any way I'm getting it done before GenCon.
  • Oh, and I'm also a GM! I have to take notes for Deadlands tonight, Geist Saturday, Mermaid Adventures Sunday, nothing Monday because that's Michelle's GM night, but then I should take notes for Dresden next week at some point.


OK, so that's enough. For today, let's do this:


  • Light housecleaning.
  • Game notes for the weekend.
  • Make a damn character.
  • Movie write-up.
  • Game write-up.
  • Read 2 fiction pieces.
  • Start development pass.
  • Skype meeting.


Jesus. Best get to it.

Game write-up - Armies of Mars! )

Oh, right, dinner that night:



Carrots, pork chops, crab paste, white rice.


It would be a completely straightforward basket, except crab paste. And holy shit, that stuff is like the Platonic ideal of "crab" in a goddamn tube.

So, I was pressed for time. Candied the carrots with brown sugar and milk and some salt, sauteed the pork chops with some smoked salt, cooked the rice in chicken stock in my rice cooker, and made a salad from carrot tops, tomato and cucumbers with a crab paste vinegarette dressing. There!
innocent_man: (woola)
Last night, y'see.

Recall that last time, the characters had just rescued Justin and now had emerged from a secret tunnel under a bakery into the crowded streets of the Third District. People pointed and gaped at Xax, panic ensued, Justin threw a big bag of flour into the air and they all jumped up to the rooftops.

They ran across the rooftops and made it to the Fourth District, where they found some sun-skimmers covered in cloths. I compelled Aspects to get them to take them (they would have anyway, but this way they got FATE points), and they took off. They got into the Fifth District before Mar'ik and a squad of guards zipped up on skimmers and attacked.

The dogfight lasted a while; the characters couldn't really avoid taking damage, but they downed some of the mooks. Highlights: Justin jumping from his skimmer to a mook's and crashing it into another one, and then fighting the mook on the skimmer; Elitza putting a "She's Crazy!" Aspect on a couple of mooks by charging at them; Gar dogfighting (not entirely successfully) with Mar'ik. But Elitza and Gar were both shot down, and Mar'ik called in reinforcements. Justin called up the spirits of the Green Martians to cover their escape, and the rest of them bugged out.

They landed outside the walls, and were found by a band of Green Martians. Taken back to camp in the foothills of the mountains, they got each other up to speed and talked about their next move. The Green Tribes were scattered since the fall of Argon, and while they would probably be willing to rally around Green Raenna, they needed a sign to bring them to the banner. The White Apes, too, had been routed, and most of them now followed Garus. And there were still rogue Red Martians who had been loyal to Gar and the PCs, but who were now in hiding.

The characters needed a sign, a way to bring people to their banner, but they also needed to rebuild the devices lost in the fall of Argon. Those anti-aircraft devices would be critical in taking Xenon. And for that, they needed White Ape engineering. They decide they would venture north and visit the White Ape monastery, and try to entreat the White Ape holy men to join them. That, Xax felt, should bring even Garus to their side.

Next session, which isn't until the end of July, we will undertake that journey.
innocent_man: (abyssal)
I don't always meme, but when I do, I do it far the fuck away from Memebase.

Anyway, I find myself with a bit of time (not thyme) so maybe I should do some updates on the games I'm running.

Promethean: The Created - The 7th Angel. On hiatus at the moment. Michelle is running Game of Thrones until early July, so we'll pick Promethean back up...let's see...geez, not until 7/23. OK, got a while to worry about this, then. I know the throng is headed to Roswell, anyway, and I have some ideas, but I don't want to get them cooking yet because I'll burn the sugar. (What?)

Changeling: The Lost - Snowblind. OK, I've gotta get my head back in this one. Head: In. )

Spirit of the Century - Armies of Mars. They've rescued Justin and are now escaping the city. Oooh, exciting! )

Dresden Files RPG - Let it Ride. I find myself somewhat hampered by the fact that I haven't finished the Dresden novels, and because the World of Darkness is similar but different on enough fundamental points that I worry about making the world feel too much like WoD. That said, I personally think turning Bo into a horse was a stroke of brilliance on my part (based on the players' reactions, it had the desired effect). So now they're in the Nevernever, which means I need to read up on that shit. Reading up. )

Geist: The Sin-Eaters - Johnny's Banjo. Let's just go straight to cut for this one. )

SUMMER!

Jun. 7th, 2012 10:43 am
innocent_man: (snorkel)
Last day of school was yesterday! Today is the first day of summer vacation! Yee!

So of course I have a million things to do.


  • Make a damn character. I'm totally doing this today.
  • Do write-up from Monday's game.
  • Do write-up from last night's movie (which I didn't actually do last night because I was a bit drunk).
  • Go through text for curse the darkness and highlight character examples to put in backer's names.
  • List out graffiti elements.
  • Message graffiti backers.
  • Come up with a timeline for work this summer so I don't find myself writing ghost rules for curse the darkness the day I leave for GenCon.
  • Balance checkbook, weep quietly.
  • Finish interview for Geekcentricity.
  • Take stuff out of car.
  • Price out Kits. - as done as I can be. Waiting on some quotes.
  • Take kids swimming!


Holy shit, that's a lot to do. Let's roll!

MARS! )
innocent_man: (woola)
We played Spirit of the Century on Monday, and yes, I'm just now getting around to doing the write-up.

Turns out that I need 8 hours of sleep to be at peak functionality. Seven is OK, but less than that, especially for two nights in a row, and I get crashy and unfocused. Game nights tend to keep me up late (because even if I end the game on time, my brain is generally too stimulated to go right to bed), which means that two game nights in a row really cook me.

All of which just means I need to keep a better eye on that.

In other news: $7332 on the Kickstarter this morning. That's $168 until the fiction anthology, which doesn't seem at all insurmountable. If you push us over, I'll read your submission first. :)

So anyway. )

Huh.

Apr. 23rd, 2012 10:31 pm
innocent_man: (cookbook)
So, I haven't been especially careful about counting points lately. Kinda fell out of the habit, and then food tasted good, and then I was like, fuck it. But I weighed this morning and I'm actually down a few pounds, so I feel a renewed sense of purpose. No way am I making 200lbs by Origins, which was my original plan, but maybe I don't want to lose 20 more pounds anyway (Sarah looks kind of horrified when I suggest that). So I'll just keep counting points until Origins and see what happens. And maybe get to the gorram gym.

This week is testing week at my school, because standardized tests are, obviously, the Highest Good in the public school system (hear that sound? that's the sound of my eyes rolling back). Fortunately, I have younger students I can work with who aren't shackled to their goddamn desks.

The Kickstarter is one photograph away from going live. Sarah, Michelle and I made the video the other day (well, really, Sarah did the work and Michelle and I just offered suggestions or approval). I'm pretty darned jazzed, especially given the success of awesome projects like Mermaid Adventures and Farewell to Fear. But when it goes live, it'll get its own post (here and freaking everywhere, and I'll want you all to repost and Tweet and Chirp and Google and Doodle and Bookface and whatever the hell else kids are doing these days).

Last night we played our first session of Spirit of the Century: Armies of Mars! We got about halfway to where I wanted because my players have the attention spans of hummingbirds.

Dinner first:

Faroe Island salmon, couscous, raspberries, goat butter.


I seasoned the salmon with coriander, dried orange peel and salt and cooked it skin-side down to get all crispy and stuff. I made a brown butter with the goat butter and some garlic, and then cooked the couscous and mixed in the butter (which was really good). I sauteed some kale I had sitting around and then reduced the raspberries in some red wine for a sauce, which was intended for the kale but was tasty on everything.

And then, the game.


Hummmmm. )
innocent_man: (woola)
You know, I actually don't have to do a heck of a lot of prep, because my players are awesome and did most of it for me. As we start, here, Justin is incarcerated in Xenon (and he won't be doing much, since his player won't actually be there tonight), Gar, Xax and Reana are out in the wastes, and Elitza is hiding amongst the masses in Xenon. OK. So... )

Mars!

Mar. 27th, 2012 04:30 pm
innocent_man: (woola)
So last night my players made characters for our Mars FATE game. A little explanation.

Leverage ended not long ago (I still owe you a post on that, actually), as did (for now) Hunter. Everyone was fine with me continuing to be the GM each week (the other option was Michelle, but she wants to wait until summer), which is fine with me. We chose Promethean, and Sarah requested FATE. I didn't want to run another Dresden game (since I'm running one already), so one option that was brought up was doing a riff on John Carter. Interestingly, my first exposure to FATE was in a Burroughs-inspired game at Origins a few years back, and that was awesome, so I knew this would be good.

I wanted the game to be the final chapter in an ongoing story, so I tweaked character creation a little. Instead of Phases 4 and 5 being guest starring in someone else's novel, instead the players worked together to design the first two novels in our "trilogy." We'll actually play through the last one, then.

Oh, and for source material I used the Mars RPG from Adamant Entertainment, which is written for the Savage Worlds system, but eh. We just tweaked as we went (f'rex, my players weren't a fan of Red Martians being egg-layers).

The players decided that the Red Martians had formed this Roman-like civilization in which the ruling class is decadent and hyper-sexual (and nearly naked most of the time), and they rode out from the city of Xenon and "unified" all the other Red city-states. They made war on the White Apes of the Northern Jungles and the Green Men of the wastelands, and now they control the canals of mars with iron, well-lubed fists.

Our characters:

  • Justin Wallace is an Earthman who grew up on the carny circuit, the son of a medium and an acrobat. He got caught in a runaway rocket experiment and got launched to Mars (Aspect: Human Physiology and Can't Fake Showmanship). He crash-landed into a Red army as they were about to destroy the Green Man village of Angstrom (Aspect: Right Place, Wrong Time), earning him the title (and Aspect) Missippipi, Hero of Angstrom. His novel is Prisoner of the Red Mind, in which he is trapped in the prison of the Red Vizier...only to escape with the help of the Green Martian's ghostly ancestors. Aspects: The South Don't Know How to Quit and FREEEDOM!!!!.
  • Prince Xax was, as the name suggests, a prince. He was born the son of the Ape-Emperor, and grew up in idle scholarly pursuit while his ape-subjects took care of the city (Aspects: Familiarity Breeds Contempt and Smarter Than the Average Ape). His father traded with Xenon, but eventually the "Space Romans" (as we took to calling them) decided they'd rather just annihilate the apes and take what they wanted. Xax fled the city as it fell (Aspects: Take the Money and Run and Last Scion of the White Apes). His novel is Long Live The King, in which Xax faces off against Garus, his father's former general. Both apes take half the surviving White Apes to try and strike against Xenon - or each other (Aspects: Slow to Anger and Gorilla Chieftain).
  • Elitza Kutit was a Red Martian tailor, from a line of tailors, and grew up Known About Town for her eye for detail and Little Miss Craftypants. The Xenon Empire came calling and relocated her family to the capital city. She chose to stay behind with her lover (because There's No Place Like Home)...whom the Xenon soldiers killed. She escaped them, plotting revenge Best Served Cold. Her novel is Black Moons Rising, in which Elitza finds her family in Xenon, but they've been happily naturalized. Disillusioned, she finds a bunch of rebels at a bar and joins up with them to heist a box of rare, obsidian jewels from Xenon - resulting in fame and notoriety for her as a thief (Aspects: Rally the Troops! and This is Mine Nao!)
  • Gar Loma is a Red Martian farmer and brewer from the city of Argon. His father was city militia (Military Brat), while his mother was a disgraced noble (Sins of the Mother). Continued tax hikes from Xenon drove his family's farm out of business, and the Empire took it over, leading him to swear Vengeance! for what they did to the Loma Breweries. His novel, Give Me to Drink, tells how Gar began guerrilla attacks on Red patrols, and eventually kills a decorated officer in the Xenon army (Aspects: "I have a new trade now." and Officer's Integer Pistol)
  • Reana Maris is the daughter of a Red nobleman who was an ambassador to the Green Men. When Xenon took over, she and her father returned to the Red cities to find that the Empire was now poised to destroy the Green Men (Aspects: It's not Easy Being Green and Regis Stavis Maris). The tribe that had hosted them was, in fact, wiped out, and her best friend Ka'breks body was taken back to Xenon like a trophy. Reana steals the Crystal of Sab'rek, and dedicates herself to leading the Greens to freedom. She is thereafter known (among the Reds) as Green Reana). Her novel is Rise of the Emerald Dawn, in which she sets out to unite the Green tribes under her leadership. The moot is attacked by General Keltan Lasik, the commander of the Xenon Air Force. Reana leads the Greens to battle and defeats him (though he escapes). Aspects: "Of course, you know, this means war." and Tiny But Fierce.


So then we have our first collaborative novel, Enemy of My Enemy. Elitza steals the Crystal of Sab'rek and flees with it, only to pop up between Gar's freedom fighters and Xax' White Apes, who have just wiped out a Red platoon. Reana catches up, but Justin, speaking with the ghost of Ka'Brek, negotiates peace (and Reana trusts him after Ka'pla, Ka'brek's "dog", adopts Justin). Reana also learns that the Crystal holds some strange destiny for her, tied with the Green Men. Together, the characters muster their forces and with the White Ape engineering put to use to make anti-aircraft devices, they take back the city of Argon from the Empire of Xenon!

Aspects:

  • Justin: Speaker for the Dead Martians and Ka'pla, the Space Dog
  • Prince Xax:Let Me Think On It and Today Argon, Tomorrow Mars!
  • Elitza: Didn't Think This Through and I meant to do that!
  • Gar: "Run them down! and Hometown Hero
  • Reana: Why Am I the Mother of Dragons? and You Can't Go Home Again


Our second novel is The Red Prince of Argon. Here, the characters lead their armies to Nexus, a canal hub, and destroy it, causing chaos and drawing troops away from Xenon. But then they return to Argon and discover it's been taken back - the man they left charge has betrayed them and worked with the Empire to set a trap! Justin is captured, and the others get onto a boat, but General Lasik destroys it, leaving them for dead. Gar floats downstream and winds up at a monastery, surrounding by silent, hooded monks and bearing a prosthetic arm. Elitza and Xax are together, briefly, but Xax heads into the jungles and Elitza goes to Xenon to blend into the crowd. There, she meets the Master of Chains, the head of the Thieves of Xenon, who want no part of the revolution (it's bad for business). Reana, meanwhile, winds up at the canal's end, in the desert, where she discovers the Temple of the Red Goddess and has a visionquest - she must come to terms that she is Red, not Green. Eventually Xax finds the forbidden Temple of the White Apes - where Gar is being held. He learns the White Ape secret of combat, and he and Gar (who has been taught the White Ape secrets of alchemy), head back to the wastes, where he meets up with Reana. Elitza, meanwhile, has found Ka'pla, and knows that Justin is in Xenon somewhere. Justin, meanwhile, has been kept prisoner, forced to speak to the spirits of the dead Red Martians...but plied with all the comforts that Xenon has to offer.

Aspects:

  • Justin: The Past Lives in Me and Mars Women Need...
  • Xax: Apes Don't Float and Walk Without Rhythm
  • Elitza: Black Moons Rise and Master of Chains Got me Hooked
  • Gar: White Ape Engineered Arm and Alchemical Potions
  • Reana: Temple of the Red Goddess and Blue Blood


So going into our third and final "novel," Justin is still a prisoner of the Empire. Elitza, masked and hidden, waits in the city of Xenon - watched over in a none-too-friendly way by the Master of Chains. Reana, confused by her own identity and trying to reconcile her true nature with her adopted people, waits with the erstwhile Prince of the White Apes and the bloody-minded Gar outside the city. Join us in four weeks (because we haven't done Skills or Stunts yet, so that'll be next time) for...The Armies of Mars!

Points, then. )
innocent_man: (bender)
Character creation tonight for our FATE Mars game. I'm jazzed. But I'll post more about why tomorrow. Points, yo. )

Apes!

Mar. 6th, 2012 07:52 am
innocent_man: (coffee)
So last night I ran Terra Primate. Unisystem is nice and easy, very simple to port it into whatever kind of game you might like that involves magic and/or psionics. I much prefer Cinematic Unisystem, but it's a simple enough matter to add in Drama Points and go from there.

We also discussed what games we want to play going forward. We were alternating Leverage and Hunter, but then the Hunter story ended and we were going to play Game of Thrones, but then Michelle's school schedule went nuts and we just watched movies on Mondays in prep for Oscars for a few weeks. Leverage is ending next Monday, since Max is gone (I'll have thoughts on that situation - the game, not Max - at a later point). So last night the group of us talked about what we might like to play going forward.

One discussion was: long campaign versus short story? A couple of players (including [profile] hellgirl5, who isn't actually playing, though of course we still value her opinion) felt that shorter stories are preferable because they allowed a switch-up of character, genre, situation every so often, and I grok that. I have lots of different games I want to run. Other players hadn't actually played in a longer-running game, and would like to try it. And since not everyone can make every Monday, what we decided was to keep the "two games, running biweekly" thing going.

One of those games is going to be Promethean: The Created. That was pretty much unanimous; a bunch of players wanted to try it and [personal profile] docelboze is keen to play it again. And I'm thrilled to run it again; there's a bunch of things I didn't get to do first time out, and I love the game anyway. So there's that (we're doing chargen the week after Leverage).

And then Sarah wanted to do something else with FATE. I'm running Dresden (it occurs to me I didn't really post much about that game, but that's because we're not done with chargen - I'll post about it when we finish this Saturday), so I didn't want to run that, but Matt suggested a John Carter-inspired game, and since that was my first exposure to Spirit of the Century anyway, I'm game. So in three weeks, we'll do chargen for a Mars pulp game using Spirit of the Century rules. That one, I suspect, will be a one-story kind of thing, and then maybe Michelle will take over running that slot for a while. A bunch of people want to play Shadowrun, but I ain't running that. :)

Anyway, apes. )

And finally, points. )
innocent_man: (science!)
Usual caveats; yer gonna play, don't click here. )
innocent_man: (Default)
OK, so, last Thursday - not, no last Thursday, but the one before that, I ran the conclusion to our Spirit of the Century game. I haven't done the post because I've been on the road (and OMG, it was awesome - more on that with more pictures later), and I kept meaning to take a few minutes and do up the game write-up, but then I had to choose between that post and a travel post, or that post and sleep. Game post lost out. But no longer! For now, here on the silver screen blog, the exciting conclusion to... The Men Without Minds! )
innocent_man: (cael new)
Look at the icon, which is Cael as a newborn babby.

Now, check out how fabulous he's become:




And since I've got a few minutes, Game write-up from Thursday. )
innocent_man: (slimshady)
Damn. Now, I had something witty that I was going to relate before doing the game write-up from last night, and I can't remember what it was. I'm getting old, evidently.

But thinner! I'm down about 21 pounds. That's happyful.

Anyway, despite a late start last night, we got some good ground covered last night. Players actually ticked off stress boxes at times. Note to self: Average minions just don't cut it. Have to use Good ones for the next fight.

Can't get good help these days. )

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